As the central figure in Tekken 8, Jin stands out much like his presence in Tekken 7, showcasing excellence across various facets of combat, particularly in space control and the art of poking. At the core of his space control lies the formidable f4—a ranged counter-hit mid launcher that cleverly allows him to maintain safety on block through strategic cancellations. Augmenting his prowess is a powerful wavedash, enhancing his mobility and facilitating seamless approaches to close the gap on opponents.
Jin’s versatility shines through a myriad of options at his disposal. Whether played offensively, capitalizing on a robust poking game and wavedash offense, or defensively, utilizing f4 as a keepout tool with precise block/whiff punishment, Jin adapts effortlessly to diverse playstyles. A defining feature is his possession of the game’s premier parry, capable of countering anything—a tool that grants skilled Jin players unique openings in situations where others fall short.
With strong homing moves like standing 4 to deter sidestepping and address his poking game, Jin also boasts one of the most potent heat engagers in ff2—a ranged mid that proves challenging to sidestep, demanding constant vigilance from opponents. However, Jin’s punishment capabilities may falter when faced with moves boasting significant pushback.
Pros:
- Exceptionally well-rounded playstyle
- Great mobility courtesy of wavedash
- Robust keepout capabilities
- Formidable counter-hit game
- Powerful poking proficiency
- Boasts the game’s best parry
Cons:
- Punishment may be limited in range
Recommended for players who appreciate:
- Versatile and flexible character dynamics
- Poking-centric playstyles
Difficulty: Advanced

